A game for cultural inclusion
How might we foster inclusion in a classroom with students from different cultural backgrounds?
Although many of us, as teachers, facilitators and makers thrive for diversity, and work towards creating an inclusive space for it, there are often social cues and cultural references that seem to be counter-productive to the cause. For an international student in particular, these references can often be a reinforcement of the insecurity that they do not fully belong to this space.
How might we design a tool to bring references from across cultures? How do we begin to curate content in a way that it speaks to everyone in the room?